/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
#ifndef _UAPI_LINUX_FB_H
#define _UAPI_LINUX_FB_H

#include <linux/types.h>
#include <linux/i2c.h>



#define FB_MAX			32	


#define FBIOGET_VSCREENINFO	0x4600
#define FBIOPUT_VSCREENINFO	0x4601
#define FBIOGET_FSCREENINFO	0x4602
#define FBIOGETCMAP		0x4604
#define FBIOPUTCMAP		0x4605
#define FBIOPAN_DISPLAY		0x4606
#ifndef __KERNEL__
#define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)
#endif




#define FBIOGET_CON2FBMAP	0x460F
#define FBIOPUT_CON2FBMAP	0x4610
#define FBIOBLANK		0x4611		
#define FBIOGET_VBLANK		_IOR('F', 0x12, struct fb_vblank)
#define FBIO_ALLOC              0x4613
#define FBIO_FREE               0x4614
#define FBIOGET_GLYPH           0x4615
#define FBIOGET_HWCINFO         0x4616
#define FBIOPUT_MODEINFO        0x4617
#define FBIOGET_DISPINFO        0x4618
#define FBIO_WAITFORVSYNC	_IOW('F', 0x20, __u32)

#define FB_TYPE_PACKED_PIXELS		0	
#define FB_TYPE_PLANES			1	
#define FB_TYPE_INTERLEAVED_PLANES	2	
#define FB_TYPE_TEXT			3	
#define FB_TYPE_VGA_PLANES		4	
#define FB_TYPE_FOURCC			5	

#define FB_AUX_TEXT_MDA		0	
#define FB_AUX_TEXT_CGA		1	
#define FB_AUX_TEXT_S3_MMIO	2	
#define FB_AUX_TEXT_MGA_STEP16	3	
#define FB_AUX_TEXT_MGA_STEP8	4	
#define FB_AUX_TEXT_SVGA_GROUP	8	
#define FB_AUX_TEXT_SVGA_MASK	7	
#define FB_AUX_TEXT_SVGA_STEP2	8	
#define FB_AUX_TEXT_SVGA_STEP4	9	
#define FB_AUX_TEXT_SVGA_STEP8	10	
#define FB_AUX_TEXT_SVGA_STEP16	11	
#define FB_AUX_TEXT_SVGA_LAST	15	

#define FB_AUX_VGA_PLANES_VGA4		0	
#define FB_AUX_VGA_PLANES_CFB4		1	
#define FB_AUX_VGA_PLANES_CFB8		2	

#define FB_VISUAL_MONO01		0	
#define FB_VISUAL_MONO10		1	
#define FB_VISUAL_TRUECOLOR		2	
#define FB_VISUAL_PSEUDOCOLOR		3	
#define FB_VISUAL_DIRECTCOLOR		4	
#define FB_VISUAL_STATIC_PSEUDOCOLOR	5	
#define FB_VISUAL_FOURCC		6	

#define FB_ACCEL_NONE		0	
#define FB_ACCEL_ATARIBLITT	1	
#define FB_ACCEL_AMIGABLITT	2	
#define FB_ACCEL_S3_TRIO64	3	
#define FB_ACCEL_NCR_77C32BLT	4	
#define FB_ACCEL_S3_VIRGE	5	
#define FB_ACCEL_ATI_MACH64GX	6	
#define FB_ACCEL_DEC_TGA	7	
#define FB_ACCEL_ATI_MACH64CT	8	
#define FB_ACCEL_ATI_MACH64VT	9	
#define FB_ACCEL_ATI_MACH64GT	10	
#define FB_ACCEL_SUN_CREATOR	11	
#define FB_ACCEL_SUN_CGSIX	12	
#define FB_ACCEL_SUN_LEO	13	
#define FB_ACCEL_IMS_TWINTURBO	14	
#define FB_ACCEL_3DLABS_PERMEDIA2 15	
#define FB_ACCEL_MATROX_MGA2064W 16	
#define FB_ACCEL_MATROX_MGA1064SG 17	
#define FB_ACCEL_MATROX_MGA2164W 18	
#define FB_ACCEL_MATROX_MGA2164W_AGP 19	
#define FB_ACCEL_MATROX_MGAG100	20	
#define FB_ACCEL_MATROX_MGAG200	21	
#define FB_ACCEL_SUN_CG14	22	
#define FB_ACCEL_SUN_BWTWO	23	
#define FB_ACCEL_SUN_CGTHREE	24	
#define FB_ACCEL_SUN_TCX	25	
#define FB_ACCEL_MATROX_MGAG400	26	
#define FB_ACCEL_NV3		27	
#define FB_ACCEL_NV4		28	
#define FB_ACCEL_NV5		29	
#define FB_ACCEL_CT_6555x	30	
#define FB_ACCEL_3DFX_BANSHEE	31	
#define FB_ACCEL_ATI_RAGE128	32	
#define FB_ACCEL_IGS_CYBER2000	33	
#define FB_ACCEL_IGS_CYBER2010	34	
#define FB_ACCEL_IGS_CYBER5000	35	
#define FB_ACCEL_SIS_GLAMOUR    36	
#define FB_ACCEL_3DLABS_PERMEDIA3 37	
#define FB_ACCEL_ATI_RADEON	38	
#define FB_ACCEL_I810           39      
#define FB_ACCEL_SIS_GLAMOUR_2  40	
#define FB_ACCEL_SIS_XABRE      41	
#define FB_ACCEL_I830           42      
#define FB_ACCEL_NV_10          43      
#define FB_ACCEL_NV_20          44      
#define FB_ACCEL_NV_30          45      
#define FB_ACCEL_NV_40          46      
#define FB_ACCEL_XGI_VOLARI_V	47	
#define FB_ACCEL_XGI_VOLARI_Z	48	
#define FB_ACCEL_OMAP1610	49	
#define FB_ACCEL_TRIDENT_TGUI	50	
#define FB_ACCEL_TRIDENT_3DIMAGE 51	
#define FB_ACCEL_TRIDENT_BLADE3D 52	
#define FB_ACCEL_TRIDENT_BLADEXP 53	
#define FB_ACCEL_CIRRUS_ALPINE   53	
#define FB_ACCEL_NEOMAGIC_NM2070 90	
#define FB_ACCEL_NEOMAGIC_NM2090 91	
#define FB_ACCEL_NEOMAGIC_NM2093 92	
#define FB_ACCEL_NEOMAGIC_NM2097 93	
#define FB_ACCEL_NEOMAGIC_NM2160 94	
#define FB_ACCEL_NEOMAGIC_NM2200 95	
#define FB_ACCEL_NEOMAGIC_NM2230 96	
#define FB_ACCEL_NEOMAGIC_NM2360 97	
#define FB_ACCEL_NEOMAGIC_NM2380 98	
#define FB_ACCEL_PXA3XX		 99	

#define FB_ACCEL_SAVAGE4        0x80	
#define FB_ACCEL_SAVAGE3D       0x81	
#define FB_ACCEL_SAVAGE3D_MV    0x82	
#define FB_ACCEL_SAVAGE2000     0x83	
#define FB_ACCEL_SAVAGE_MX_MV   0x84	
#define FB_ACCEL_SAVAGE_MX      0x85	
#define FB_ACCEL_SAVAGE_IX_MV   0x86	
#define FB_ACCEL_SAVAGE_IX      0x87	
#define FB_ACCEL_PROSAVAGE_PM   0x88	
#define FB_ACCEL_PROSAVAGE_KM   0x89	
#define FB_ACCEL_S3TWISTER_P    0x8a	
#define FB_ACCEL_S3TWISTER_K    0x8b	
#define FB_ACCEL_SUPERSAVAGE    0x8c    
#define FB_ACCEL_PROSAVAGE_DDR  0x8d	
#define FB_ACCEL_PROSAVAGE_DDRK 0x8e	

#define FB_ACCEL_PUV3_UNIGFX	0xa0	

#define FB_CAP_FOURCC		1	

struct fb_fix_screeninfo {
	char id[16];			
	unsigned long smem_start;	
					
	__u32 smem_len;			
	__u32 type;			
	__u32 type_aux;			
	__u32 visual;			 
	__u16 xpanstep;			
	__u16 ypanstep;			
	__u16 ywrapstep;		
	__u32 line_length;		
	unsigned long mmio_start;	
					
	__u32 mmio_len;			
	__u32 accel;			
					
	__u16 capabilities;		
	__u16 reserved[2];		
};


struct fb_bitfield {
	__u32 offset;			
	__u32 length;			
	__u32 msb_right;		 
					 
};

#define FB_NONSTD_HAM		1	
#define FB_NONSTD_REV_PIX_IN_B	2	

#define FB_ACTIVATE_NOW		0	
#define FB_ACTIVATE_NXTOPEN	1	
#define FB_ACTIVATE_TEST	2	
#define FB_ACTIVATE_MASK       15
					
#define FB_ACTIVATE_VBL	       16	
#define FB_CHANGE_CMAP_VBL     32	
#define FB_ACTIVATE_ALL	       64	
#define FB_ACTIVATE_FORCE     128	
#define FB_ACTIVATE_INV_MODE  256       
#define FB_ACTIVATE_KD_TEXT   512       

#define FB_ACCELF_TEXT		1	

#define FB_SYNC_HOR_HIGH_ACT	1	
#define FB_SYNC_VERT_HIGH_ACT	2	
#define FB_SYNC_EXT		4	
#define FB_SYNC_COMP_HIGH_ACT	8	
#define FB_SYNC_BROADCAST	16	
					
					
#define FB_SYNC_ON_GREEN	32	

#define FB_VMODE_NONINTERLACED  0	
#define FB_VMODE_INTERLACED	1	
#define FB_VMODE_DOUBLE		2	
#define FB_VMODE_ODD_FLD_FIRST	4	
#define FB_VMODE_MASK		255

#define FB_VMODE_YWRAP		256	
#define FB_VMODE_SMOOTH_XPAN	512	
#define FB_VMODE_CONUPDATE	512	


#define FB_ROTATE_UR      0
#define FB_ROTATE_CW      1
#define FB_ROTATE_UD      2
#define FB_ROTATE_CCW     3

#define PICOS2KHZ(a) (1000000000UL/(a))
#define KHZ2PICOS(a) (1000000000UL/(a))

struct fb_var_screeninfo {
	__u32 xres;			
	__u32 yres;
	__u32 xres_virtual;		
	__u32 yres_virtual;
	__u32 xoffset;			
	__u32 yoffset;			

	__u32 bits_per_pixel;		
	__u32 grayscale;		
					
	struct fb_bitfield red;		
	struct fb_bitfield green;	
	struct fb_bitfield blue;
	struct fb_bitfield transp;		

	__u32 nonstd;			

	__u32 activate;			

	__u32 height;			
	__u32 width;			

	__u32 accel_flags;		

	
	__u32 pixclock;			
	__u32 left_margin;		
	__u32 right_margin;		
	__u32 upper_margin;		
	__u32 lower_margin;
	__u32 hsync_len;		
	__u32 vsync_len;		
	__u32 sync;			
	__u32 vmode;			
	__u32 rotate;			
	__u32 colorspace;		
	__u32 reserved[4];		
};

struct fb_cmap {
	__u32 start;			
	__u32 len;			
	__u16 *red;			
	__u16 *green;
	__u16 *blue;
	__u16 *transp;			
};

struct fb_con2fbmap {
	__u32 console;
	__u32 framebuffer;
};


#define VESA_NO_BLANKING        0
#define VESA_VSYNC_SUSPEND      1
#define VESA_HSYNC_SUSPEND      2
#define VESA_POWERDOWN          3


enum {
	
	FB_BLANK_UNBLANK       = VESA_NO_BLANKING,

	
	FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,

	
	FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,

	
	FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,

	
	FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1
};

#define FB_VBLANK_VBLANKING	0x001	
#define FB_VBLANK_HBLANKING	0x002	
#define FB_VBLANK_HAVE_VBLANK	0x004	
#define FB_VBLANK_HAVE_HBLANK	0x008	
#define FB_VBLANK_HAVE_COUNT	0x010	
#define FB_VBLANK_HAVE_VCOUNT	0x020	
#define FB_VBLANK_HAVE_HCOUNT	0x040	
#define FB_VBLANK_VSYNCING	0x080	
#define FB_VBLANK_HAVE_VSYNC	0x100	

struct fb_vblank {
	__u32 flags;			
	__u32 count;			
	__u32 vcount;			
	__u32 hcount;			
	__u32 reserved[4];		
};


#define ROP_COPY 0
#define ROP_XOR  1

struct fb_copyarea {
	__u32 dx;
	__u32 dy;
	__u32 width;
	__u32 height;
	__u32 sx;
	__u32 sy;
};

struct fb_fillrect {
	__u32 dx;	
	__u32 dy;
	__u32 width;
	__u32 height;
	__u32 color;
	__u32 rop;
};

struct fb_image {
	__u32 dx;		
	__u32 dy;
	__u32 width;		
	__u32 height;
	__u32 fg_color;		
	__u32 bg_color;
	__u8  depth;		
	const char *data;	
	struct fb_cmap cmap;	
};



#define FB_CUR_SETIMAGE 0x01
#define FB_CUR_SETPOS   0x02
#define FB_CUR_SETHOT   0x04
#define FB_CUR_SETCMAP  0x08
#define FB_CUR_SETSHAPE 0x10
#define FB_CUR_SETSIZE	0x20
#define FB_CUR_SETALL   0xFF

struct fbcurpos {
	__u16 x, y;
};

struct fb_cursor {
	__u16 set;		
	__u16 enable;		
	__u16 rop;		
	const char *mask;	
	struct fbcurpos hot;	
	struct fb_image	image;	
};


#define FB_BACKLIGHT_LEVELS	128
#define FB_BACKLIGHT_MAX	0xFF


#endif 
